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A lifestyle success simulator on Solana.
To hit your x's — live well. Eat. Sleep. Lift. Party.
The market does the rest.
— the manifesto —
This is a cause-and-effect simulator:
lifestyle → discipline → results.
The real alpha isn't on the charts.
It's in real life.
You never trade by hand. Trading is abstracted into a Crazy-Time-style trading terminal, and every trade's outcome depends on how disciplined your daily life is. The chart is a metaphor for market randomness — one you learn to tame through habits.
No candles, no order books, no liquidations. There is no “trade” button.
Slept, ate, hit the gym, showed up at the party — the lose sector shrinks.
At max grind the lose sector disappears. Going negative is physically impossible.
— core loop —
A game day is a directed chain of tasks, not a sandbox.
The next phase unlocks only after the previous one.
Get food — the store or the pantry.
Sleep, shower, get ready — like a human.
Sit at the PC → ~1.5h timeskip → go LONG or SHORT.
The iron won't lift itself.
Party with NPC traders on a yacht.
Yo! Yacht party in Miami — we're not casting off without you
NPC pushes aren't optional content — they're a progress trigger: skip the party → your social factor stalls → the market never turns your way.
— interactive: touch the mechanics —
Close your life factors — and the chart moves your way.
P(loss) = Pmax · (1 - F)
$IRL/USDT
VRF FEED · LIVE
$0.0420
The terminal is a game mechanic for CASH: the better your day, the wider your winning sector. Real rewards don't come from here — they come from closing your daily routine, paid in tokenized stock.
— the factor system —
Every factor normalizes to [0..1] and folds into the readiness index F
that tilts the market in your favor.
▲ the gym, day after day
▼ inactivity, skipped workouts
▲ food — the store, the pantry
▼ builds up on its own all day
▲ rest and sleep
▼ all-night parties, overtime
▲ NPC events, the yacht
▼ ignoring the invites
— the drip —
Six starter fits are free. The legends are hand-drawn pixel art bought for 0.5 SOL or 20,000 $IRL — minted straight into your character NFT, yours forever, sellable on the marketplace. Connect your wallet and mint right here.








Every fit animates in all scenes — running the treadmill, benching, hauling boxes, soaking in the jacuzzi. No pay-to-win: skins are pure drip, the market only cares how well you live. Paid in $IRL, half is burned and half goes to the treasury; SOL goes to the rewards treasury.
— the race to $10,000 —
Characters ranked by their best CASH. Live well, trade smart — who reaches $10,000 first?
Loading the board…
— live well, own stock —
Close your daily routine and real tokenized stock — or SOL — drips into your balance, up to 0.1 SOL a day. Pick the company you farm, or farm SOL. Reach 0.1 SOL in value — withdraw straight to your Solana wallet, up to 0.1 SOL a day.
Eat, shower, trade, lift, network, grind a shift — every closed task adds to the stock (or SOL) you chose. A full day plan pays a bonus. Small, steady, real: the balance is denominated in USD and paid in stock tokens or SOL.
Rewards are paid in xStocks — NVDAx, MSFTx, TSLAx, AAPLx, tokenized shares on Solana — or in SOL. On withdrawal the treasury sends them at the current price straight to your wallet: one transaction, and the treasury pays the fee.
Enter the game, pick a skin, claim a unique nickname — minted as a Metaplex Core NFT on Solana. Free skins cost a network fee only; meme legends cost 0.5 SOL or 20,000 $IRL. Progress lives with the token.
Days lived, CASH, upgrades, best readiness — all travel with the NFT. List it on the marketplace for $IRL, or buy a seasoned character and skip the cold start.
— economic design —
The dual-currency model is the core of sustainability.
The liquid token is never printed by game results.
The “guaranteed win” of the endgame applies to CASH, not $IRL. The withdrawal pool is fed by burns and fees: whatever enters the sinks is the most that can ever leave. You always win in the game — you just don't print the token out of thin air.
Emission ($IRL via withdrawals) <= Burn + fees per period
the sustainability condition — modeled before launch
— web3 architecture —
Solana: fast, cheap, and where the players are. Characters are Metaplex Core NFTs, $IRL is an SPL token, stock rewards are xStocks. The collection address drops with the token.
character nftMetaplex Core asset: skin + unique nickname · 500 per skin · one free starter per wallet
$irlSPL token · a legend paid in $IRL: 50% burned, 50% to the treasury — in the same transaction
marketplaceour IRL Market program: listing = transfer delegated to the program, NFT stays in your wallet · buying = one instruction, no server signature
stock rewardsUSD-denominated balance · paid in NVDAx / MSFTx / TSLAx / AAPLx from the treasury
deploys with the token — Solana
MARKET PROGRAM
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live
The game server checks the rules — supply per skin, one free starter per wallet, unique nicknames — and co-signs the mint. Without that signature the Metaplex Core program won't add an asset to the collection. Your wallet signs first and shows every instruction; the server adds its signature only to the exact transaction it built.
Your character is a Metaplex Core NFT: skin and a unique nickname, progress bound to the asset. A 5% royalty is set on the collection. Trade characters for $IRL on our marketplace — and on Magic Eden or Tensor.
Fixed supply, no presale: liquidity goes to a Solana DEX and the game plugs into the token after listing. The treasury is funded by sinks and fees, not token sales. Network fees are paid in SOL — a fraction of a cent.
Real-time gates and cooldowns · a cap on rewarded game days per real day · one free starter per wallet · every transaction you sign is checked by the server before it is sent.